Involved in the early stages of the product’s general design and creation, primarily as a consultant.
Provided World Building text and research for multiple story series in the Dispatch interactive story, including providing setting guidelines for the “I, Spy” box and research and support for the world of the “The Cat’s Eye” and “Disappearing Magician” stories.
In addition, I worked on the design team for all four of the main stories providing editing, game and puzzle design, and general creative support.